Also, during Battle Golf, after you sink a shot, you’ll do a little dance which is fun, but in that game mode you want to be able to keep going and try to get more holes to score higher. For instance, when playing simultaneously, there were several times where I wouldn’t get to see where my ball went towards the end as it would cut away to another player’s ball and then even after all humans sunk the ball, you would have to wait around and watch the CPUs finish as well. The game can be a lot of fun, but there are some areas that I would adjust. I found this mode to be best with all human players personally. There can even be special events turned on that trigger every now and then and really cause problems for everyone. You’ll want to strategically aim for holes to get ahead of the competition and use items like Bob-ombs to make your opponents struggle. It doesn’t matter the number of strokes, just who gets their ball in first. This mode features nine holes that you and up to three others play for at the same time. Yes, there’s more strategy as you have to plan out the order in which you go for the holes (there will be multiple holes for you to complete per round), but it was very frustrating to play. Even worse was the Crosscountry (XC) Golf mode in the Mii Adventure section of the game which was like Speed Golf, but you also had to complete the course in a set number of strokes. My ball would end up right next to a vertical rise that would be impossible for me to hit up in a hit meaning I had to spend at least one additional stroke just to get up it, and then I had to struggle with getting my character to climb up there after it. Speed Golf often left me frustrated on the later courses. I personally prefer the Standard Golf mode. You can even play where everyone takes turns simultaneously, although this limits the number of human players to two. You can also play with as little as one controller and pass it around or have a controller for each player (up to four). Other things to note that I greatly appreciate are that you can choose to play three, six, nine, or 18 holes and you can change where you start to provide more variety as you play. There are also obstacles on the course to make things more challenging, although these vary depending on which course you choose to play. You can also adjust a ball’s curve and spin to give you good control over where the ball lands and how it rolls. In both of these versions, you gain energy to access your character’s Super Shot like any good Mario sports game. You can also play Speed Golf which features a lot of the similar gameplay, but instead of teleporting to your ball, you have to run to your ball. You hit the ball, it flies through the air, lands, and then you’re magically teleported to the ball and keep shooting. There’s Standard Golf that plays like you would expect. You can choose to just go and play one of the core game modes. The main draw of Mario Golf: Super Rush though, is playing with friends and family. It works well overall, but don’t look for a fantastic story. It’s not super exciting, but it is very helpful and is essentially a more fun tutorial. As you level up, you’ll be able to increase stats to fit your play style and improve your drive distance, control, spin, speed for running on the course in certain modes, and more. This is a small campaign where your Mii starts out as a Rookie golfer and you’ll play through the various kinds of golf modes available and rise through the ranks. The first thing that you’ll probably want to do when loading up Mario Golf: Super Rush is start off the Golf Adventure mode. Let’s talk about the single-player experience first.
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